Charles UI Pack Introduction Hello, I wish you a wonderful day and I hope you are well ... In this blog we will see how the Charles UI Pack works. The name of each UI Widget has its origin in some object of its interface, such as CheckBox, images, even other styles based on some other video game interface... I will touch on very general topics and if you have any questions you can make a comment or write to me at: cabascarlosandres@outlook.com. Let's go there Download here Initial Notes Before starting each UI Widget it carries with it the different graphic configuration and modifies the scalability of the graphic engine. I recommend that you migrate ( watch video ) each UI Widget differently because if you try all the UI Widget in the same project, nothing bad will happen but there may be unexpected changes and you may be confused Each map has already assigned its UI Widget and with its respective GameMode, in the Character Blueprint of each GameMo...
Manual: Minimal Graphics Settings watch project Introduction : Hello, how are you?, I hope you are very well in your day ... I wanted to tell you that this project was one of the first that I did and I am very proud to have created it and with your support this project is the best selling, I give you a MASSIVE THANK YOU! :) ... I ask you to read the manual carefully and if you have any questions do not hesitate to contact me at my email: cabascarlosandres@outlook.com Now, let's go there !! Index Migrate this project to yours Let's look at the menu How does it work? Thanks ----------------------------------------------------------------------- 1. Migrate this project to yours Right click on the UI folder Source: Own creation We click on the option "Migrate" Source: Own creation Below will show us a box where it teaches us that things will migrate, when you are sure, click on the OK button Source: Own c...